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James Riggen

With a strong interest in the video game industry, I have worked in a variety of media and software with my recent interest residing heavily in UX/UI.

AGON: Tournament of Champions

AGON: Tournament of Champions is a conceptual 2D platform fighting game with an art style heavily inspired by black figure pottery. The purpose behind this project was to create a full range of UX/UI design for the game from the main menu to the in game UI. The menu is mostly prototyped and ready to be explored.

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